Guns

Hello again,

I’ve been working on a projectile-based weapon system now. I made a pretty simple system that takes a bunch of variables that define the guns behaviour (damage, force, accuracy, etc…) and now I have some working prototypes :)

Image

^ Here you’ll see a blocky rendition of a gold tinted pistol, firing bullets at a speed of roughly 60 per second in a ridiculously scattering formation.

I expect to have lots of different guns, that behave in lots of different ways, and look a lot different to each other so they are visually distinguishable – not just blocks of nothing.

Later in the week I’ll be working a lot on the AI and the enemies, making the levels more interesting, power-ups, coins, and redoing the artwork on this blog to reflect the games evolving nature.

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  1. [...] full post on Duckwit Productions Categories: Club PenguinPosted on: 19th August 2012 by: admin Respond « Hats and [...]

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