Hello again interweb followers!
After some delays and struggling to crunch some code while I do my everyday work – I have made some significant progress.
-I’ve put in a basic projectile firing system, and a melee combat system
-I’ve successfully created a 3-D perspective in a 2-D engine (Much more dynamic than a platformer)
-Jumping, shooting, hitting. (Including jumping and walking across objects ‘in 3-D’)
-Artificially Intelligent Bodies/Enemies that follow you whilst moving around each other in a crowd-like fashion
-The character, objects (Crates, boxes, etc..), and the AIs all have health and take damage from melee and bullet hits
-The character has fully interchangeable parts. For instance I can replace the hat with one of the users choice, and the head/face, the torso, the weapon, and the legs as well. (Will add a backpack for storing stuff, Dynamite, animals?, food, ammo, metal parts)
-Created some new graphics and little animations so the this prototype looks a little neater
Then, on my TODO list right now:
-Background layers with parallax scrolling
-Foreground layer for foreground elements (depth)
-Make AIs attack character when close enough (melee)
-Make AIs that fire projectiles
-Make AIs die (Quite important! I don’t want to leave all the enemies as zombies when this is finished)
-Lots of other stuff that I can’t think of off the top of my head :)

Brainsss...Hrraaah
That’s all for now folks – you’ll have to wait longer while I actually make that long list of stuff I just invented. Hahaha…