Guides
This page was written by Heatley778 and Duckwit.
This has guides for becoming a secret Agent and a Tour Guide. This page will have guides for your favorite games.
HOW TO BECOME A SECRET AGENT
Your penguin must at least be 30 days old. When your penguin is 30 days old, click the Moderator Shield on the top right hand corner of your screen. Take the quiz, the answers are below:
- Honest
- Being Mean or Rude
- Report Them
- Saying Their Address
- I Want to Keep Club Penguin Safe
- I Want to Help Other Penguins
Once you have become a Secret Agent, you can access the HQ hidden in the changing room of the Sports Shop. There you can play secret missions, for guides on those visit the Missions page.
You also get a cool Spy Phone and a post card from the PSA.
HOW TO BE A TOUR GUIDE
Your penguin must be at least 45 days old. When your penguin is at that age head to the Ski Village and click on the Tour Guide Booth. You will be able to take a short quiz there.
These are the possible questions and answers, you must answer at least 7 questions correctly out of 8. (88%)
Q: Which of the following rooms does NOT have a game in it?
A: The Beach
Q: What item is thrown out of the truck in Lv. 4 of Bean Counters?
A: Flower Pot
Q: Which of these games has a shark in it?
A: Jet Pack Adventure
Q: What item is always hidden in a different place in the Clothing Catalogue?
A: The Viking Helmet
Q: What is the name of the big fish in Ice Fishing?
A: Mullet
Q: What many coins does it cost to buy a player background?
A: 60
Q: On what day does the newspaper come out?
A: Thursday
Q: Which colour puffle can catch fire?
A: Black
Q: How do you get a pin?
A: Click on it
Q: Which room has a cuckoo clock?
A: Ski Lodge
Q: How many Sled Racing Tracks are there?
A: 4
Q: What is the name of Rockhopper’s Ship?
A: The Migrator
Q: Which of these rooms does not have music playing in the background?
A: Pet Shop
Q: In what room you find old copies of the Penguin Times?
A: Boiler Room
Q: What does a Pink Puffle play with?
A: Skipping Rope
Cart Surfer
These are all the keys and what they do:
Space bar = Jump
Left arrow= Tilt left (Use this move to go around turns)
Right arrow = Tilt right (Use this move to go around turns)
Down arrow = Tilt cart up
Up arrow = Surf on your cart
Moves and Key Combinations
Jump + Left/Right = Spin in the air = 80 points 40 points after you do it more than once in a row
Jump + Down arrow = Slam down (with sparks) = 30 points (15 if you do it more than once in a row)
Jump + Up arrow = Fly for 1 or 2 seconds = 50 points (25 if you do it more than once in a row)
Down + Down = carry your cart for 2 seconds = 80 points (40 if you do it more than once in a row)
Down + Jump = back flip = 100 points = 50 (after you do it more than once in a row)
Down arrow + Left/Right arrow = Skid around turns with sparks. (The amount of points you get depends on how long you skid for)
Down arrow = Tilt backwards (NOTE: this doesn’t slow you down)
Up arrow + Up arrow = handstand = 10 points (Thats all)
Up arrow = Surf on the top of your cart = No points, you use this move for doing other tricks.
Up arrow + Left/Right = tilt on your cart= depends on how long you do it for (press up and then left/right)
Scoring
To tell how many coins you earn before its over you need to look at the score in the top right corner.
Example: 4670 Take off the last digit, 4670 Becomes 467 and that number is the number of coins you’ll earn. This is the same with alot of club penguin’s other games.
My record (without hacking) is about 617 coins. My average is 530 coins.
On The Track
This is how I get 530 ALMOST every single time.
Start like this,
Spin (In the air by pressing spacebar + left/right arrow key)
Back flip (Press the down arrow then release your finger and quickly push the space bar)
Keep repeating Back flip, then spin, Back flip, then spin. Until you come to a turn. Skid (Making sparks) around the turn (To do this press and hold the Down arrow (While holding the down arrow press and hold the arrow facing the direction of the turn)
This may seem complicated at first but as you get use to it it will become easy.
Now for the next step…
Keep going around turns until you find 2 turns that are very close together. For instance… You go around a turn and manage 1 back flip and 1 spin before the next turn.
When you find this point…CRASH! On purpose. Why? Because when you crash it returns you back one turn and so then you can get more points. The reason why you kill yourself at this certain point is because on this specific turn it puts you back TWO turns. Keep crashing (But don’t forget, keep back flipping and spinning, not just crashing) Then back flip and spin till the end and you should have 500 to 550 coins!
I think this is the fasted way to earn money without cheating or hacking.
It will get pretty boring… But if you just keep going you will end up with thousands of coins.
Aqua Grabber
Level 1: Clam Waters
Start by heading down and to the left a bit, wait till the calm falls asleep and opens now. Carefully grab the pearl it has within.
Now head to the right and down, to your left, near a red coral thingy is the next clam. Wait till it falls asleep and grab the pearl.
Head down the small slope that goes to the left and go down a bit then go right. You will have just gone past some green seaweed, there is another clam near a lonesome stand of seaweed. Gran it’s pearl.
Go to the right, past the bubble blower and keep going until you reach some seaweed, now go up past the fluffy looking red thing and to the right a bit. Grab the pearl that is in the clam, and head back down to the seaweed.
Head to the right a bit to find a reddish pink thingy with a little sea star attached to it, go up the narrow tunnel above it. There you will find an air pocket and the last clam. GET IT.
Go back to the left, around where the bubble blower is there is a tunnel that goes downwards. Go down it, in there is the BIG clam and a fluffy fish (Yellow fish, called Fluffy).
Go to the right (Once you are down) and grab the round shapes rock. Go to the left, and as you go to the left you will hear a very loud snoring. THAT is the big clam, drop the rock in the big clams mouth. Now grab the pearl. Don’t let fluffy take it from you!
There is now a Fluffy near the net at the surface, so be careful, you don’t want to drop your prize!
Once you drop the pearl in… the stage is CLEAR! Now all you have to do to get all Achievements on this level is to do the “Time Trial”, which is the same except you don’t have to get all the little clams. Just got for the big one.




Cool.
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