Mission 6

Questions for a Crab

  1. Talk to G
  2. Once the conversation is over, the crab will destroy the machine
  3. Follow the crab through the HQ then to the Sports Shop
  4. Then follow him through the Ski Village then the Mountain
  5. Jump off the cliff where the crab did
  6. You will lose your map on the way, do NOT follow the crab
  7. Find the place where there’s a bag of O’Berries tied to a tree
  8. Cut the bag of berries with your scissors from your Spy Phone
  9. Put the bag of O’Berries in your inventory
  10. Now find the place where there’s a Black Puffle starving
  11. Feed an O’Berry to the puffle and you will make a friend!
  12. Now go to the place where there’s a river and a cave
  13. Follow the crab to the cave
  14. Throw an O’Berry inside the pet door
  15. The puffle will open the door for you, go inside
  16. Once you are inside, you’ll be trapped
  17. A polar bear will come, listen to his farfetched stories and plans
  18. After he and Klutzy leaves, walk to the right and find some crazy contraptions
  19. Throw an O’Berry on the brown lever, then another one on the water trough
  20. Then throw one on the brass weight, and you will be freed!
  21. Before you leave the cave, grab the hot sauce, blueprints, rope, and hook and put them into your inventory
  22. Put the hook with your rope to make a grappling hook
  23. Once you open the door, snow will come down, dip an O’Berry into some hot sauce
  24. Feed it to the puffle and he will break the snow and fly away, leave the cave
  25. Now go back to the place where you fell from CP
  26. Click on the cliff and use your hook to climb back to CP
  27. Go to the Ski Lodge and go behind the door
  28. Sneak up on Herbert and see what he is doing
  29. Leave the Lodge and go to the Pizza Parlour without the map
  30. Ask the penguin for a seaweed pizza
  31. Go back to the Ski Lodge and give the pizza to Herbert
  32. When he is eating, pull lever in the middle of the weird machine
  33. When he’s done, the machine will go haywire and will drive Herbert and Klutzy to the other side of the lake
  34. G will come and congratulate you, then Herbert will call G and give you a threat
  35. Give G the blueprints
  36. End your mission and receive your reward
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